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OTHERWORLD X RPM
During my tenure at The Dream Corporation, I served as an Unreal Engine Developer, contributing to the development of the virtual reality...

Connor Summerhill
Dec 26, 2023


The Gunpowder Plot
The Gunpowder Plot unfolds as a riveting immersive experience set within a purpose-designed theater space in the historic Tower Vaults,...

Connor Summerhill
Jun 6, 2022


LEGOLAND South Korea | AR Planes
This blog post exclusively addresses the original version of the application. Tasked with harnessing the Unity Engine, I took the lead in...

Connor Summerhill
May 30, 2022


Gothica: The Devil's Shadow
Gothica: The Devil’s Shadow stands as a singular experience—a steampunk-inspired, single-player adventure puzzle game meticulously...

Connor Summerhill
Nov 8, 2021


The Round | Original Application
Above is the official ad for the application in pre-recorded mode to show how the AR works for the main show. This post pertains to the original iteration of the application; any subsequent changes or updates to the app are unrelated to my involvement. Developed specifically for the EE BAFTA 2021 event, the application aimed to bring Liam Payne directly into the living rooms of customers using augmented reality with live capture from the BAFTAs. Utilizing Unreal Engine, our t

Connor Summerhill
Jun 29, 2021


Current, Rising. A VR Opera
Current, Rising is a captivating 15-minute hyper-reality opera encounter that seamlessly merges virtual reality with a multisensory set,...

Connor Summerhill
Nov 23, 2020


Lockdown Unreal C++ Project
During the initial UK lockdown, I dedicated my time to an immersive course offered by gamedev.tv , where I delved into the creation of a...

Connor Summerhill
Jun 19, 2020


Fish Styx - Gamejam 2019
At the Gamejam 2019 hosted by the University of Portsmouth, my team and I developed an engaging game titled Fish Styx. Fish Styx, an...

Connor Summerhill
Jul 15, 2019
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