I have always wanted to work in the games industry since the second I got my hands onto a controller, The stories games like Metal Gear Solid, Crash Bandicoot, Spyro The Dragon and Sonic Adventure showed me how much I love this form of storytelling.
In my early years, I spent most of my free time messing around with the free version of game maker, eventually, I got access to Unity and Unreal around the same time. I gravitated more to Unity as UDK3 at the time seems a lot more complicated to me compared to the other engine.
At University, I mostly learnt the ins and outs of Unity due to unit requirements, this helped me to collect a better understanding of clean programming and how to make my code understandable by other programmers.
It hasn't been till recently that I started using Unreal Engine 4, I surprisingly liked it since what I have learnt from unity seemed to be easily translatable to unreal.
so far I have created a few projects outside of education, only some of which are ready to be shown, but I hope to never stop creating.