Recent Unreal C++ Project
Updated: Jun 21
Recently, I have been working through a course from gamedev.tv, were I created a simple C++ shooter game in Unreal.
The assets were provided by the course but are also free on the Unreal Market place.
This tutorial covered C++ for characters, controllers, AI, weapons, and non-C++ areas like animation blueprints, blueprint children, and sounds.
My plan is to take this further from the tutorial. I want to improve the AI behaviour by adding perception. Currently the enemy can see the player from a mile away even if the player is behind them.
Once these additions have been added, I intent to update this blog post with new game play footage and explain what I have completed.
Source Code: https://github.com/TrueNightmare/ShooterTutorial